Together with other talented artists and level designers, I was working on some of the levels for Crysis 3 Multiplayer. As a part of the Crytek environment team, I was responsible for various tasks such as asset creation, architectural structures, level composition and optimization within those levels. Since we were working close to the Frankfurt Studio that created the Single player part, we had in some of the cases, the opportunity to kit-bash assets and make them fit in to the multiplayer levels. Below you can see screenshots and the people responsible for those levels I was working on. All artists was also supporting other levels for short periods of time.
East River - Joakim Stigsson, Russell Maclean
Hells Kitchen - Joakim Stigsson, Russel Maclean, Thai Léo
Financial District - Joakim Stigsson, Thai Léo